论文标题

Antarjami:通过基于计算机的游戏探索心理测量评估

Antarjami: Exploring psychometric evaluation through a computer-based game

论文作者

Lahiri, Anirban, Mitra, Utanko, Sen, Sunreeta, Chakraborty, Mrinal, Kleiman-Weiner, Max, Guha, Rajlakshmi, Mitra, Pabitra, Basu, Anupam, Chakraborty, Partha Pratim

论文摘要

许多基于问卷的心理测试框架是全球的,例如海洋(五因素)指标,MBTI(Myers Brigg类型指标)等。但是,基于问卷调查的心理测验测试具有一些已知的缺点。这项工作探讨了是否可以通过基于计算机的游戏平台来减轻这些缺点,以评估心理测量参数。已经开发了一个基于计算机的心理测量游戏框架,用于评估海洋(五个因素)指标。它利用现代人工智能领域的基本改进来研究通过基于计算机的游戏提取心理测量参数的可行性。作为基于计算机的游戏的一部分,测试的候选人经历了许多方案,其反应/响应用于评估其心理测量参数。作为研究的一部分,将从游戏获得的参数与使用基于纸质的测试和由一组心理学家给出的分数进行了比较。实现的结果非常有前途。

A number of questionnaire based psychometric testing frameworks are globally for example OCEAN (Five factor) indicator, MBTI (Myers Brigg Type Indicator) etc. However, questionnaire based psychometric tests have some known shortcomings. This work explores whether these shortcomings can be mitigated through computer-based gaming platforms for evaluating psychometric parameters. A computer based psychometric game framework called Antarjami has been developed for evaluating OCEAN (Five factor) indicators. It investigates the feasibility of extracting psychometric parameters through computer-based games, utilizing underlying improvements in the area of modern artificial intelligence. The candidates for the test are subjected to a number scenarios as part of the computer based game and their reactions/responses are used to evaluate their psychometric parameters. As part of the study, the parameters obtained from the game were compared with those evaluated using paper based tests and scores given by a panel of psychologists. The achieved results were very promising.

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