论文标题
地点:在3D环境中的关节学习和接触的接触
PLACE: Proximity Learning of Articulation and Contact in 3D Environments
论文作者
论文摘要
近年来,已经提出了高保真数字3D环境,但是,将这种环境自动装备有现实的人体仍然非常具有挑战性。现有工作利用图像,深度或语义图来表示场景,并参数人类模型代表3D身体。虽然很直接,但他们产生的人类习惯互动通常缺乏自然性和身体上的合理性。我们的关键观察是,人类通过身体场景的接触与世界互动。为了综合现实的人类习惯相互作用,必须有效地代表身体与世界之间的身体接触和接近是至关重要的。为此,我们提出了一种新型的互动生成方法,称为位置(在3D环境中的关节学习和接触),该方法明确地模拟了人体与周围3D场景之间的接近度。具体而言,给定场景上的一组基点,我们利用条件变分的自动编码器合成了从基点到人体表面的最小距离。生成的近端关系展示了现场的哪个区域与该人接触。此外,基于这种合成的接近性,我们能够有效地获得自然与3D场景相互作用的表现力的3D人体。我们的感知研究表明,该地方显着改善了最新方法,以接近实际人类习惯相互作用的现实主义。我们认为,我们的方法迈出了重要的一步,朝着在3D场景中完全自动合成现实的3D人体。该代码和模型可在https://sanweiliti.github.io/place/place/place.html上进行研究。
High fidelity digital 3D environments have been proposed in recent years, however, it remains extremely challenging to automatically equip such environment with realistic human bodies. Existing work utilizes images, depth or semantic maps to represent the scene, and parametric human models to represent 3D bodies. While being straightforward, their generated human-scene interactions are often lack of naturalness and physical plausibility. Our key observation is that humans interact with the world through body-scene contact. To synthesize realistic human-scene interactions, it is essential to effectively represent the physical contact and proximity between the body and the world. To that end, we propose a novel interaction generation method, named PLACE (Proximity Learning of Articulation and Contact in 3D Environments), which explicitly models the proximity between the human body and the 3D scene around it. Specifically, given a set of basis points on a scene mesh, we leverage a conditional variational autoencoder to synthesize the minimum distances from the basis points to the human body surface. The generated proximal relationship exhibits which region of the scene is in contact with the person. Furthermore, based on such synthesized proximity, we are able to effectively obtain expressive 3D human bodies that interact with the 3D scene naturally. Our perceptual study shows that PLACE significantly improves the state-of-the-art method, approaching the realism of real human-scene interaction. We believe our method makes an important step towards the fully automatic synthesis of realistic 3D human bodies in 3D scenes. The code and model are available for research at https://sanweiliti.github.io/PLACE/PLACE.html.