论文标题
定义计算机艺术:方法,主题和审美问题
Defining Computer Art: Methods, Themes, and the Aesthetic Problematic
论文作者
论文摘要
计算机技术在艺术领域的应用导致了包括媒体艺术在内的新型艺术实践的新模式,并且有必要找到可相当的概念基础。因此,从1950年代开始的计算机艺术将重新进入视图。为了澄清定义,审查了定义的主要方法,并认为由情境逻辑指导的主题定义提供了一种可行的方法。有一个主题:艺术与技术之间的关系,机器创造问题以及艺术本体论。由原始和相互支持的问题组成,逻辑上的质疑空间,即有问题的问题,是计算机艺术身份的基础。其中,艺术本体论的问题位于质量质疑的起点,因此这个问题是一种美学。计算机艺术提出并回应上述美学有问题的期望表明,计算机艺术是合法类别的艺术类别的合理性。
The application of computer technology in the field of art has given rise to novel modes of artistic practice, including media art, and it is a necessity to find a commensurable conceptual fundament. Therefore, computer art starting from the 1950s reenters the view. To clarify the definition, major methods for defining are reviewed, and it is argued that the thematic definition guided by situational logic provides a feasible approach. There is a triad of themes: the relationship between art and technology, the problem of machine creation, and the ontology of art. Consisted of primitive and mutually supportive questions, a logical space of questioning, i.e. a problematic, is formed as the basis for the identity of computer art. Among them, the problem of the ontology of art is located at the logical starting point of questioning, and this problematic is therefore an aesthetic one. The anticipation that computer art presents and responds to the above-mentioned aesthetic problematic suggests the plausibility of computer art being a legitimate category of art.