论文标题

CSMA无线网络中的非合作MDS编码游戏

Non-Cooperative MDS Coding Game In CSMA Wireless Networks

论文作者

Boucenna, Mohamed Lamine, Benslama, Malek

论文摘要

为了恢复相撞和删除的数据包,已在无线网络中引入了最大距离可分离编码。因此,这有助于避免重新传输过程,从而削弱网络吞吐量并延长整体传播延迟。但是,擦除编码可能会因增加冗余(奇偶校验)而引起的过载流量来降低网络性能,以及在扩展由于其他计算和编码/解码过程时扩展传播延迟时,可以将网络迅速导致饱和度。在这里,应适当应用冗余。此外,由于对网络性能也影响的用户的同时访问和自私行为,多次访问会导致矛盾的情况。为此,我们根据使用游戏理论来分析和管理假设随机访问协议和删除编码算法的多个用户的游戏模型。我们的模型用于通过选择合适类型的擦除编码来以平衡操作网络。使网络保持平衡,从而减少碰撞,减少整体传输延迟以及增加吞吐量。

Maximum distance separable erasure coding has been introduced in wireless networks based on random medium access protocols in order to recover collided and erased packets. So, this help to avoid retransmission process which weaken the network throughput and prolong the overall propagation delay. However, erasure coding may degrade the network performances by causing overload traffic due to added redundancy (parity) and also when extending the propagation delay due to additional calculations and encoding/decoding process time which can lead quickly the network into saturation. Here, the redundancy should be applied properly. In addition, multiple access make conflicting situations due to simultaneous access and selfish behaviour of users which affect too the network performances. For this purpose, we present a game model based on the use of game theory to analyse and manage multiple users that assuming random access protocol and erasure coding algorithm. Our model is used to operate the network at equilibrium by selecting a suitable type of erasure coding. Making the network work at equilibrium, leads to decrease collisions, decrease also the overall transmission delay and as well as increasing the throughput.

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