论文标题

互动数字讲故事:在教室里带来文化遗产

Interactive digital storytelling: bringing cultural heritage in a classroom

论文作者

Rizvic, Selma, Boskovic, Dusanka, Okanovic, Vensada, Sljivo, Sanda, Zukic, Merima

论文摘要

交互式数字故事讲述成为许多领域信息介绍的流行选择。它的应用涵盖了媒体行业和业务信息可视化,数字文化遗产,严肃的游戏,教育以及当代戏剧和视觉艺术。通常认可这种多媒体演讲形式的好处,并进行了一些探索和支持意见的研究。除了讨论收益外,我们还希望解决在课堂上引入交互式数字故事和认真游戏的挑战。由于教育和娱乐的反对特征,固有的歧视性歧视性的挑战被多学科团队成员的不同观点增强。我们专门讨论了另一方面对艺术自由的反对观点,而技术限制和历史事实则在另一方面。在本文中,我们介绍了与这些问题有关的第一个发现,并在该领域发起进一步的讨论。

Interactive digital storytelling becomes a popular choice for information presentation in many fields. Its application spans from media industry and business information visualization, through digital cultural heritage, serious games, education, to contemporary theater and visual arts. The benefits of this form of multimedia presentation in education are generally recognized, and several studies exploring and supporting the opinion are conducted. In addition to discussing the benefits, we wanted to address the challenges in introducing interactive digital storytelling and serious games in the classroom. The challenge of inherent ambiguity of edutainment, due to opposing features of education and entertainment is augmented with different viewpoints of multidisciplinary team members. We specifically address the opposing views on artistic liberty, at one side, and technical constraints and historic facts, on the other side. In this paper we present the first findings related to these questions and to initiate furthering discussions in this area.

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