论文标题

电视和视频游戏带有量子接收器:一项基于Rydberg Atom的接收器带宽和接收的研究

TV and Video Game Streaming with a Quantum Receiver: A Study on a Rydberg atom-based receivers bandwidth and reception clarity

论文作者

Prajapati, Nikunjkumar, Rotunno, Andrew, Berweger, Samuel, Simons, Matt, Artusio-Glimpse, Aly, Holloway, Christopher L.

论文摘要

我们证明了使用Rydberg Atom接收器使用现场色彩模拟电视和视频游戏信号的能力。传统480i NSTC格式视频信号的典型信号需要超过3 MHz的带宽。我们确定Rydberg原子接收此类信号所需的光束大小,功率和检测方法。光束尺寸会影响原子在相互作用体积中的平均时间,该时间与接收器的带宽成反比。我们发现小梁直径(小于100μm)会导致更快的响应并允许颜色接收。我们通过使用Rydberg Atom接收器接收现场480i视频流来证明光束尺寸对带宽的影响。最佳的保真度是在半场最大的束宽度为85μm的梁宽度中实现的。

We demonstrate the ability to receive live color analog television and video game signals with the use of the Rydberg atom receiver. The typical signal expected for traditional 480i NSTC format video signals requires a bandwidth of over 3 MHz. We determine the beam sizes, powers, and detection method required for the Rydberg atoms to receive this type of signal. The beam size affects the average time the atoms remain in the interaction volume, which is inversely proportional to the bandwidth of the receiver. We find that small beam diameters (less than 100 μm) lead to much faster responses and allow for color reception. We demonstrate the effect of beam size on bandwidth by receiving a live 480i video stream with the Rydberg atom receiver. The best fidelity was achieved with a beam width of 85 μm full-width at half-max.

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