论文标题
压力不足:脚接触检测,地面反作用力估计和脚包清理的深度学习
UnderPressure: Deep Learning for Foot Contact Detection, Ground Reaction Force Estimation and Footskate Cleanup
论文作者
论文摘要
人类运动的合成和编辑对于许多应用,例如薄膜后期制作至关重要。但是,他们经常以动作引入人工制品,这可能不利于感知的现实主义。尤其是,脚包是一种经常且令人不安的人工制品,需要清理脚部接触知识。当前获取足部接触标签的方法依赖于基于阈值的不可靠的启发式方法或乏味的手动注释。在本文中,我们通过深入学习从运动中介绍了脚接触标签检测。为此,我们首先公开释放压力,这是一个具有压力鞋垫标记的新型运动捕获数据库,该数据库是可靠的与地面接触的可靠知识。然后,我们设计和训练一个深神网络,以估计从运动数据上施加在脚上的地面反作用力,然后得出准确的脚接触标签。对我们模型的评估表明,我们基于高度和速度阈值极大地超过了启发式方法,并且我们的方法对具有噪声或footskate(例如噪声)的运动序列更为强大。我们进一步提出了一个全自动的工作流程,以进行脚链清理:脚触点标签首先源自估计的地面反作用力。然后,通过基于优化的反运动学方法(IK)方法来求解脚肌,以确保与估计的地面反作用力保持一致。除了脚包清理之外,数据库和我们提出的方法都可以帮助基于脚接触标签或地面反应力改善许多方法,包括运动重建以及在运动合成或角色动画中学习深度运动模型等逆动力学问题。我们的实施,预训练的模型以及指向数据库的链接可在https://github.com/interdigitalinc/underpressure上找到。
Human motion synthesis and editing are essential to many applications like film post-production. However, they often introduce artefacts in motions, which can be detrimental to the perceived realism. In particular, footskating is a frequent and disturbing artefact requiring foot contacts knowledge to be cleaned up. Current approaches to obtain foot contact labels rely either on unreliable threshold-based heuristics or on tedious manual annotation. In this article, we address foot contact label detection from motion with a deep learning. To this end, we first publicly release UnderPressure, a novel motion capture database labelled with pressure insoles data serving as reliable knowledge of foot contact with the ground. Then, we design and train a deep neural network to estimate ground reaction forces exerted on the feet from motion data and then derive accurate foot contact labels. The evaluation of our model shows that we significantly outperform heuristic approaches based on height and velocity thresholds and that our approach is much more robust on motion sequences suffering from perturbations like noise or footskate. We further propose a fully automatic workflow for footskate cleanup: foot contact labels are first derived from estimated ground reaction forces. Then, footskate is removed by solving foot constraints through an optimisation-based inverse kinematics (IK) approach that ensures consistency with the estimated ground reaction forces. Beyond footskate cleanup, both the database and the method we propose could help to improve many approaches based on foot contact labels or ground reaction forces, including inverse dynamics problems like motion reconstruction and learning of deep motion models in motion synthesis or character animation. Our implementation, pre-trained model as well as links to database can be found at https://github.com/InterDigitalInc/UnderPressure.