论文标题

在视频游戏中揭示了视障游戏玩家对空间意识工具的偏好

Uncovering Visually Impaired Gamers' Preferences for Spatial Awareness Tools Within Video Games

论文作者

Nair, Vishnu, Ma, Shao-en, Penuela, Ricardo E. Gonzalez, He, Yicheng, Lin, Karen, Hayes, Mason, Huddleston, Hannah, Donnelly, Matthew, Smith, Brian A.

论文摘要

视力玩家通过视觉和空间意识工具(SAT)(例如Minimaps)在视频游戏中获得空间意识。但是,视力障碍的玩家(VIP)经常必须严重依赖SAT来获得空间意识,尤其是在仅使用丰富环境声音设计的复杂环境中,可能是不足的。研究人员开发了许多SAT,以促进VIP中的空间意识。然而,这种丰度掩盖了我们对这些方法的确切理解的差距,这有助于贵宾获得空间意识以及它们的相对优点和局限性。为了解决这个问题,我们研究了四种领先的方法,以促进3D视频游戏环境中VIP的空间意识。我们的发现发现了对视频游戏中VIPS的SATS的新见解,其中包括SAT中最多的VIP值位置和定向信息;我们研究的方法都没有有效地传达位置和取向;这VIP高度重视自定义SAT的能力。

Sighted players gain spatial awareness within video games through sight and spatial awareness tools (SATs) such as minimaps. Visually impaired players (VIPs), however, must often rely heavily on SATs to gain spatial awareness, especially in complex environments where using rich ambient sound design alone may be insufficient. Researchers have developed many SATs for facilitating spatial awareness within VIPs. Yet this abundance disguises a gap in our understanding about how exactly these approaches assist VIPs in gaining spatial awareness and what their relative merits and limitations are. To address this, we investigate four leading approaches to facilitating spatial awareness for VIPs within a 3D video game context. Our findings uncover new insights into SATs for VIPs within video games, including that VIPs value position and orientation information the most from an SAT; that none of the approaches we investigated convey position and orientation effectively; and that VIPs highly value the ability to customize SATs.

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