论文标题
我需要为共同设计设计什么?支持共同设计作为设计的练习
What Do I Need to Design for Co-Design? Supporting Co-design as a Designerly Practice
论文作者
论文摘要
几十年来,共同设计实践已被用于支持设计工作中的参与性参与。但是,尽管有各种各样的材料来描述众多共同设计经验的设计和承诺,但很少有关于指导设计师创建这些体验的知识的描述。因此,我们问:设计师需要什么样的知识来设计共同设计的体验?共同设计的中间知识可以采用哪种形式?为了回答这些问题,我们采用了一种CO/自动超人和研究设计方法,以反射与我们的设计决策,结果以及与两个虚拟共同设计研讨会相关的挑战。我们构建了四个多维方面(参与的节奏,材料参与,可爱的参与度和概念成就),并在创建共同设计体验时考虑了三个角色(设计师,研究人员,协助者)。我们通过示例来说明这些方面和角色,建立新的\ textit {InterMediate-level知识},以支持未来的共同设计研究和设计,并将共同设计作为设计器实践。
Co-design practices have been used for decades to support participatory engagement in design work. However, despite a wide range of materials that describe the design and commitments of numerous co-design experiences, few descriptions of the knowledge that guides designers when creating these experiences exist. Thus, we ask: What kind of knowledge do designers need to design co-design experiences? What form(s) could intermediate-level knowledge for co-design take? To answer these questions, we adopted a co/auto-ethnographic and Research-through-Design approach to reflexively engage with our design decisions, outcomes, and challenges related to two virtual co-design workshops. We constructed a set of four multi-dimensional facets(Rhythms of Engagement, Material Engagement, Ludic Engagement, and Conceptual Achievement) and three roles (designer, researcher, facilitator) to consider when creating co-design experiences. We illustrate these facets and roles through examples, building new \textit{intermediate-level knowledge} to support future co-design research and design, framing co-design as a designerly practice.