论文标题
Chromacorrect:通过感知指导在虚拟现实耳机中进行处方校正
ChromaCorrect: Prescription Correction in Virtual Reality Headsets through Perceptual Guidance
论文作者
论文摘要
当今世界人口的很大一部分遭受视力障碍和佩戴处方眼镜的困扰。但是,当与增强和虚拟现实耳机一起使用时,眼镜会引起更多的体积和不适,从而对观看者的视觉体验产生负面影响。在这项工作中,我们通过将光学复杂性完全转移到软件中,并提出了一种提供尖锐和沉浸式VR图像的处方渲染方法,从而纠正了虚拟现实(VR)耳机中处方眼镜的使用。为此,我们开发了一个可区分的显示和视觉感知模型,该模型封装了特定于显示的参数,人类视觉系统的颜色和视觉敏锐度以及用户特定的折射误差。使用这种可区分的视觉感知模型,我们使用随机梯度偏度求解器优化显示屏中的渲染图像。这样,我们为有视力障碍的人提供无处方眼镜的清晰图像。我们评估了各种显示器的方法,包括桌面和VR耳机,并为视力障碍的用户显示出明显的质量和对比度。
A large portion of today's world population suffer from vision impairments and wear prescription eyeglasses. However, eyeglasses causes additional bulk and discomfort when used with augmented and virtual reality headsets, thereby negatively impacting the viewer's visual experience. In this work, we remedy the usage of prescription eyeglasses in Virtual Reality (VR) headsets by shifting the optical complexity completely into software and propose a prescription-aware rendering approach for providing sharper and immersive VR imagery. To this end, we develop a differentiable display and visual perception model encapsulating display-specific parameters, color and visual acuity of human visual system and the user-specific refractive errors. Using this differentiable visual perception model, we optimize the rendered imagery in the display using stochastic gradient-descent solvers. This way, we provide prescription glasses-free sharper images for a person with vision impairments. We evaluate our approach on various displays, including desktops and VR headsets, and show significant quality and contrast improvements for users with vision impairments.